这个补丁大概可以分成两部分,开始部分为删除旧的数据和部分数据更新;
下面的部分为导入新的数据--------问题就出在这了:导入的数据结构是两样的
1,类似
insert into `creature_spawns` values('226786','24722','585','247.888','-14.6252','3.90777','2.33874','12','22669','190','72','16908544','4097','0','0','0','0','0','0'),
('226787','24722','585','225.969','-20.0775','-2.8731','0.942478','12','22669','190','72','16908544','4097','0','0','0','0','0','0'),
('226788','24561','585','123.77','17.6007','-19.8215','4.97419','12','20986','16','0','512','4097','0','0','0','0','0','0'),
('226789','24556','585','121.563','15.6213','-19.8215','5.16617','12','17457','16','0','131584','4097','0','0','0','0','0','0'),...以下省略
这种的要怎么导入?
2.类似
INSERT INTO `gameobject_names` VALUES (187764,0,7651,'Rohendor, The Second Gate',0,86,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
INSERT INTO `gameobject_names` VALUES (188081,10,7694,'Sanctum Planetarium',0,0,0,1310720,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0);...以下省略
这种的可以直接导入的
一个补丁用不同的结构,难道有什么玄机?